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Emotional Resilience and Mental Health through Storytelling and Gamification (E-motion)

Agreement Number: 2024-2-LT01-KA210-ADU-000277875
Project Coordinator: VšĮ Pasaulis senjorams
Project Partners: MB “SYVAS”, No-addict Scandinavia OÜ, SIA MENTAL HEALTH & GAMIFICATION
Implementation Period: from 2025-03-02 to 2026-05-01
Funding Amount: 16 340,00 EUR

SYVAS Logo No-addict Logo SP Logo MH&G Logo

Project Objectives

The goal of the “E-motion” project is to improve the mental and emotional health of vulnerable groups, especially seniors, individuals who have experienced emotional trauma, and people with addictions.
This will be achieved by providing professionals with innovative tools and methods based on storytelling, gamification, and emotional intelligence.

During the project, a training guide will be developed that introduces the application of innovative interactive drawing tools in combination with Cognitive Behavioral Therapy (CBT).

The project also aims to equip professionals – social workers, psychologists, special educators, and caregivers – with modern creative methodologies, particularly those based on the principles of storytelling, gamification, and emotional intelligence.

The project aims to:

  • Promote more interactive and effective therapeutic practices
  • Increase emotional resilience
  • Reduce social isolation
  • Support recovery from trauma and addiction
  • Foster international cooperation and knowledge exchange in Estonia, Latvia, and Lithuania, to enhance the impact and applicability of the methods

Project Implementation Plan:

June, 2025
June was dedicated to active research, planning, and the compilation of project materials.
During this period, the first version of two scenarios (Version 1) was created, forming an essential foundation for the next development stages. Materials for dissemination across the network and the website were also prepared to support wider project visibility and communication.
Additionally, the project logo was placed, and the first announcement was published on the website, marking an important step toward establishing the project’s external presence. Internal MHG documentation was developed and organized to ensure a structured and efficient workflow as the project continues to progress.

July, 2025
July was dedicated to deepening the project’s content and strengthening its methodological foundation. The existing scenarios were revised and improved, and a completely new third scenario was developed. Work on material collection and research continued actively. A search for statistical data, articles, and publications related to descriptions of mental health problems in the target groups in Latvia was also carried out. A separate URL for the application’s tool instruction was created, which ensured easier and faster access for the team to the latest version of the documentation and contributed to effective collaboration.

August, 2025
In August, the development phase continued: the full set of scenarios (five in total) was completed, and their internal consistency was ensured. The core chapters, methodological sections, and practical guidelines that will form the basis of the handbook were outlined. Technical solutions and tools that will allow the materials to be presented in a convenient digital format were explored. A workspace was booked, and preparation for the second partner meeting (TPM2) in Riga was initiated.

September, 2025
In September, the theoretical foundations of the project were systematized and adapted for practical implementation. Brief explanatory notes were prepared for each scenario, including their structure, logic, purpose, and objectives. Key methodological guidelines were developed to assist specialists in using art therapy, digital tools, and neuropsychological techniques. The scenarios were also adapted for work with both adolescents and older adults, and the first versions of the handbook and workbook were created. A framework for generating PDF versions of the handbook and workbook was developed, and work on the application’s tools instruction continued.
Team members conducted a preliminary review of the handbook, provided feedback, and added comments. Active collaboration with partners continued throughout the discussion of the handbook structure. Additionally, materials were collected on mental health issues relevant to the project’s target groups.

October, 2025
In October, testing was conducted with older adults in both group and individual formats. The testing helped evaluate the effectiveness of the scenarios — their impact on cognitive activity, emotional stability, and social engagement. Based on the results, adjustments were made to the explanatory notes and methodological recommendations. The materials for the handbook and workbook were updated, and their second versions were prepared. Team members continued reading and testing the scenarios to ensure their consistency and usability. The second partners’ meeting (TPM2) was successfully held in Riga on October 24–25. During the meeting, participants explored the StoryTileCraft application, learned its functions, and gained hands-on experience with its tools. They practiced working with scenarios, switching between roles, and testing storytelling and drawing exercises designed for social workers. All questions related to the handbook, scenarios, and the drawing process were clarified. Participants provided feedback and comments on scenario content and application usability. It was also decided that beta testing would be conducted in two stages, and the scenarios were distributed among participants for further testing. Throughout the meeting, technical support was provided to partners in working with the application. After the testing session during TPM2, several interface adjustments were made to improve usability. The instruction for the application’s tools was prepared for further use.

November, 2025
In November, extensive analytical work and the stage of material refinement were carried out. Team members completed the review of the second version of the handbook and workbook and provided additional comments. Detailed feedback on the updated scenario versions was collected from both older adults and adolescents, as well as from the specialists involved in testing. The received data was thoroughly analyzed to identify strong aspects and elements requiring improvement. Based on this analysis, comprehensive adjustments were introduced to the scenarios, methodological recommendations, and explanatory notes. Final editing of the materials was completed to ensure their readiness for further use, piloting, and scaling. As a result, the third version of the handbook and workbook was prepared, fully aligned with participant feedback and the overall goals of the project. After the testing session held within TPM2, adjustments were made to the application interface to improve usability. The instruction for the application’s tools was translated into English, Latvian, Ukrainian, and Russian to ensure broader accessibility. Preparation also began for the upcoming events for social workers in Riga: the piloting meeting and the Multiplication meeting.

Follow handbook PDF releases here